I know I've easily spent 2 digits hours developing a single building volume, and then the same amount is spent to texture, convert, position. " well that simple thing is easily 8 hours and more. I can't yet imagine the amount of time spent on developing an entire aircraft, but I've seen the incredible amount of work spent by an entire team (Apollo or Hawaii) to do just scenery, and it's always a lot more than people imagine. I do ask myself why I do these updates, well it's to show just how much work and time these things take, so next time we ask for this and that aircraft please give some thought for the poor designer and the months and months of work PS, I do ask myself why I do these updates, well it's to show just how much work and time these things take, so next time we ask for this and that aircraft please give some thought for the poor designer and the months and months of work I have a list of jobs and corrections longer than your arm, but there is light at the end of the 's just so far away It looks ok in VR but I appear to have lost my VR legs so will have to build them up before I can go flying. Manual/auto stab will need to fed into this as well so it's on my list. Trim may be having a dicky fit as I added another control to it and I may have upset it.
plus more things I have not thought about yet.
More TMD work also, things like auto and manual stabilator, throttle chop, flight controls etc. Lots more modelling and texturing.will it never end. Sounds are being worked on so bear with me on them. APU is on the right side panels at the bottom, 2 annuns tell you its state, plus rectifiers come on line etc No manual as yet so just play with the switches. When in cold setting the engines will ONLY start if you have either the external power on or the battery on with the APU started. Have included cold (still more switches to return to cold), ready for engine start, takeoff, landing and inflight (not checked the last 2 yet so your on your own). Unzip to a temp folder and then copy the Apache folder to your user aircraft directory No problems in 2D but in VR it is replaced by the HUD unless you lean in and then it re-appears. There is a map, and other things, in the center display. Click spots are a pain in the rear, try to lean backwards to give more distance. VR is very nice, feels like a big helicopter. Still no sound as I need some more coding to be able to hook things up.
When I can work out how to give the glass more shine I will but all efforts at the moment are failing. Gun and sensors are animated, linked to main controls at the moment as there is not other way to do it till IPACS give us some user defined controls
Re-modelled the canopy and windows to correct an errorĪll systems complete, still require testing fully Remember to turn off the APU once engines running as it will consume fuel at the same rate as a normal engine. This does mean the APU needs starting ( rearmost right panel) simply move the apu switch to run, warning lights on CWP will advise what is happening.
You can of course start the engines with the battery switch in the battery position. No there is no rotors turning ready to go, this is a WIP remember and will be added in the future when things are more stable. On the ASE panel (left side near main panel) turn on NOE/Approach and Attd/Hover hold. So, move engine throttle levers forward, once engines up to speed, battery switch to Battery ( it's on external power at the moment so you don't need to start the engines using the APU). I'm afraid they need power to be able to work. Switches required for flight are in the correct positions apart from 3.
Just posted an update for the WIP Apache, still very much a work in progress but as you can see I am still working on the beastie.